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?xml version="1.0" encoding="utf-8" ?
C amp;C Guild | The Definitive Resource for Command amp; Conquer Modding
Welcome Guest (
Log In / Register )
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Hello, and welcome to the C C Guild - the definitive resource for Command Conquer modding.
You can find a wide variety of articles and
resources within this site and
the forum to help you whether you're just new to the modding field, or even if
you've been around a while longer. In addition, we also have a plethora of (hosted)
mods which range
from simple balancing patches to large-scale total conversions.
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~ The C C Guild Staff
22 What would you like to see in 3.0?
Posted by Speeder on August 12, 2010 in Mental Omega APYR News
What comes in 3.0 is what #39;s going to be set in stone, of course as features are concerned - not balance and bugs. I #39;d like to hear what you - fans - would like to see in 3.0 and who knows.. maybe it will appear in the next release.Keep it reasonable though. It should be possible-to-do. Also, remember that 3.0 is going to be using Ares, which significantly increases possibilities. Things which weren #39;t possible in 2.0 could be possible in 3.0. So, what would you like to see in 3.0?
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0 Competition to name Children of the Sun units...
Posted by Dreamscape on August 5, 2010 in RA3: Unleashed News
Our competition to name 12 Children of the Sun units is now into round 2. Visit the voting page to cast your vote. Keep checking out our website for more updates #33;
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0 United Coalition Assault Chopper ingame images released
Posted by Dreamscape on August 5, 2010 in RA3: Unleashed News
Our media page has been updated with a new image of the ingame United Coalition Assault Chopper.Keep checking out our website for more updates #33;
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18 Fixes and announcements.
Posted by Creator on July 24, 2010 in Contra News (eng)
-------------------------------------------------------------------------------------------------------1. Net fix is ready. It will grant more stable gameplay. Mismatches and disconnects will happen less frequently or will not happen at all. Download the file, unpack it and put it into Generals Zero Hour/Data/INI/http://contra.cncguild.net/Downloads/Contra007NetFix.zipNOTE: All connected players must have this fix installed.I thank the following Redsys.ru users officially for the net code adjustments:ZhekaUnwelcompainkillerDemonyto-------------------------------------------------------------------------------------------------------2. Ukrainian translation is ready. http://contra.cncguild.net/Downloads/ #33;contra007-uk.rarDownload the file, unpack it and put the file into Generals Zero Hour folder.I thank the following Redsys.ru users officially for the translatrion of all 129 pages of the text:TracktorGrenuhPainkiller}{ #1086;}{ #1086; #1083;MelAndr-------------------------------------------------------------------------------------------------------3. Announcement. Contra team needs Chinese and Arabic voice actors. We plan to make all China units to speak Chinese and all GLA units to speak Arabic. Work is in progress already. China replics are completed by 60%. GLA replics - by about 5%. We need help. If you want to help, register at Revora ( http://forums.revora.net/ ) and sent private message to Gundamwen. He is responsible for voices and he will explain you everything.-------------------------------------------------------------------------------------------------------4. Announcement. Contra team needs translators. Currently, Contra is translated into 3 languages: English, Russian and Ukrainian. We would be glad to see Contra translated into other languages too. We know about problems with existing CSF editors and we wrote out own CSF converter which supports Chinese, Arabic, Jewish, Cyrilic and other characters. The only thing needed is to take the text and translate it. If you want to help with translation, register at Revora ( http://forums.revora.net/ ) and sent private message to Creator.-------------------------------------------------------------------------------------------------------
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17 Help Wanted
Posted by Vanguard on July 24, 2010 in Project Raptor News
Ok Project Raptor has staff positions open.NOTE - Fields listed with stars (***) for applicants to even be considered you must have a portfolio of works that you have done, it doesn #39;t have to be extensive, but it must demonstrate your skills. As will be stated further down, butchering and cut and paste textures will not be accepted. Any person submitting cut and paste material will immediately be disqualified from the consideration process.We are looking to fill staff positions for:.:Public Relations Officers:. - Keeping affiliate and foreign sites updated, as in ModDB, and other sites that will help to promote us..:INI Coder:. - Someone familiar with the workings of the INI files.***.:Texture Artists:.*** - You must be able to produce textures from scratch, very few textures will be taken if they are cut and paste. I am looking at revamping the mod, with all new models for the new units and structures. EA Skins must go when it comes to new units.***.:Modeler:.*** - You must be able to make your models from scratch at a reasonable poly count. Cut and paste models (or butchering) will no longer be acceptable in this mod, I am going to as I said before be replacing all the cut and paste models with new original models.***.:Map Designer:.*** - You need to be able to make your own map and script it if necessary..:Scripter:. - You must be able to understand the workings of the Generals ZH AI; Project Raptor #39;s AI will now be in the works to be supporting our Sigma Project, which for now will remain a secret..:Web Designer:. - This will not be a heavy field, I just need help keeping the site up to date, and running, possibly with new images the Texture Artists that apply will be asked to do images for the site as well..:Beta Testers:. - When ready Project Raptor will need testers, of course the Team will get alpha stages of the release. However, Beta Testers will have access for limited time to the mod. NOTE: Beta Testers to continue being a tester will need to record any errors and other miscellaneous bugs (such as: errors in animations while playing the game, errors in FX, mismatches they experience online, balance issues)..:Concept Artists:. - You will need to draw up concepts for the new units; artists will have alpha stage access.***.:Particle Effects Artist:.*** - You will be coding the particles; all particles must be able to run on my ten year old computer. If they crash that PC then you will need to rework them. (That is my desktop, my laptop is much better).You may contact me through the forum, this topic, or through any of the instant messengers that I have listed under my profile, in the event that I forget to change my e-mail address for MSN Messenger in my profile it #39;s as follows:nomercy289@msn.com
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9 Bixi and other updates
Posted by Creator on July 23, 2010 in Contra News (eng)
I told about tank general #39;s heavy transport in the last change log published on the forum. I represent its render now. This is not the final variant yet. It will be some small changes. This design was inspierd by Soviet Mi-12 - the biggest world helicopter ever made. Many parts of tail, propellers, cabine, engines and wheels are taken from Mi-12, while the middle part the hull is my fantasy.ScreenshotThe second update is infantry general #39;s jet APC. It is able to transport infantry quickly, but soldiers can not fire from it. One of the advantages is the ability to drive on the mountians and jump from the cliffs.Screenshot 1Screenshot 2Screenshot 3And the last visual update is new engine trail for all planes.
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0 Twisted Insurrection: Original Soundtrack Version 2
Posted by Aro on July 20, 2010 in C amp;C Guild News
I have released the Twisted Insurrection: Original Soundtrack Version 2 in the Twisted Insurrection forums. All the tracks in the album will all be featured in the Final release of Twisted Insurrection. Every track is of the highest quality and have been remastered for you, the public to download. Version 2 of the TI:OST also features some new tracks such as: Anticipation, Fissure, From the Cradle to the Grave and Sandstorm. Go to this thread to download the Twisted Insurrection: Original Soundtrack Version 2.Please post comments in the thread located here rather than in this topic.
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9 Revival
Posted by Vanguard on July 17, 2010 in Project Raptor News
Ok well as some of you may have known I have been away for a long while, and I plan on making atleast one more release and it will take time I am in need of a team and old members are very welcome to return at anytime with no questions asked, I need a two modelers, two texture artists, AI scripter, an INI Coder, and three mappers. Message me I want to get this back on track, I will be getting my information for the FTP back so I can get you versions of my 8.0, so that way you can see how PR is ment to come out if you have already done work on your own version of 8.0 by all means submit your changes to me and I will see if there is anything I can work with. This is it, Project Raptor is alive again.
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4 News Update - 100709
Posted by Boomerang Python on July 9, 2010 in Only War 2 News
And here it is #33; D-day, day of days, prepare for war (hopefully). Only War 2 should now be online and ready for downloading, click the image below to download.The mod weighs in at 56.9 MB #39;s in a winrar zip file. You will need to have Command amp; Conquer 3: Tiberium Wars in order to run the mod. (Not compatible with Kane #39;s Wrath)To install the mod, go to your C: #092;Users #092;Boomerang Python #092;Documents #092;Command amp; Conquer 3 Tiberium Wars #092;mods directory and create a folder and name it OnlyWar2,then you #39;ll need to extract the files inside the .zip file into the folder you just created (a .big file and a .skudef file).To launch the mod you simply start up your Command and Conquer 3 DVD auto-launcher and select #39;Game Browser #39; then go to the tab #39;Mods #39; and it should appear in that list,now select the mod and then press the #39;Launch Game #39; button at the bottom.The alpha 0.1 features:1 1v1 Map (A bridge too short) 1 Faction (Imperial Guard)4 Units (Imperial Guardsmen, Chimeras, Hellhounds and Basilisks)4 Buildings (Departmento Munitorum, Shrine of the Ecclesiarchy, Armamentorum, Manufactorum)NO AI (So grab a buddy if you want to try it out)Right, maybe I should explain how the economic side of the mod works, basically what you want to do is always make sure you construct a shrine as soon as you can, because these will generate resources (or #39;faith #39;) at a steady pace for you, and that #39;s pretty much it. Easy really.Also I #39;ll repeat what I said in an earlier post; keep in mind that because it #39;s only an alpha version it will be quite buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to post everything you encounter in the bug report section of the forum: Bug ReportGood luck out there,Emperor Protects.(Click to Download)
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0 C amp;C Battlezone Released #33;
Posted by Aro on July 6, 2010 in C amp;C Guild News
Remember that old wireframe-graphics arcade game from the #39;80s called Battlezone? Ever wonder what it would be like if it were top-down and had more than one tank? Well here #39;s the answer: C amp;C: Battlezone. This Yuri #39;s Revenge mod is lead by YurisArmy whom also leads the Brotherhood of Mod group of projects. C amp;C Battlezone has no storyline, it is all Skirmish and Online Multiplay, or in other words, Fun for the sake of Fun. embedVisit this thread for additional information, screenshots and the download link #33;
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