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Recent Resources
Autodesk Previews a Games Production Bottleneck...
Mar 01 2011 01:25 PM | 0 Comments
3D in Photoshop: The Ultimate Guide for Creativ...
Feb 01 2011 11:44 AM | 7 Comments
Getting your app on Intel AppUp: Porting #34;A...
Jan 19 2011 10:41 PM | 3 Comments
Building Brawl-Handling Interacting Characters ...
Jan 07 2011 11:10 AM | 4 Comments
The Game Maker #39;s Companion
Jan 07 2011 02:32 PM | 3 Comments
Why AppUp? A Quick Review of the AppUp Model
Jan 19 2011 03:13 PM | 0 Comments
A Simple and Practical Approach to SSAO
Jan 10 2011 05:52 PM | 15 Comments
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Autodesk Previews a Games Production Bottleneck Solution
3D in Photoshop: The Ultimate Guide for Creative Professionals
Getting your app on Intel AppUp: Porting quot;Ancient Frog quot;
The Game Maker #39;s Companion
Autodesk Previews a Games Production Bottleneck Solution
by Kelly L. Murdock
It #39;s GDC time again and in response to the conference Autodesk has a flurry of new announcements including new versions of its various Digital Entertainment Creation packages, including their new animation technology codenamed #39;Project Skyline #39;
...read more
3D in Photoshop: The Ultimate Guide for Creative Professionals
by Zorana Gee, Pete Falco
In this book chapter excerpt, artist Stephen Burns walks you through painting, texturing and lighting techniques with Photoshop CS5
...read more
Getting your app on Intel AppUp: Porting quot;Ancient Frog quot;
by Intel
An interview conducted by Bob Duffy, Intel AppUp Developer Community Manager, with developer James Brown on bringing his award winning game quot;Ancient Frog quot; to the Intel AppUp center
...read more
The Game Maker #39;s Companion
by Jacob Habgood, Nana Nielsen, Kevin Crossley, Martin Rijks
This book excerpt contains the first chapter of the book that introduces beginning game developers to the Game Maker program
...read more
GDNet Spotlight
Featured Developer Journal
GDC 2011: Day 3
Mar 03 2011 09:26 AM by mittens in GDC 2011
Day 3 started, much like Day 2, at 5:00am, because for some reason I #39;m under the false assumption that I should continue waking up at my normal time all week.
That is a poor assumption.
Day 3 #39;s sessions started with the keynote from Nintendo president Satoru Iwata, and was entitled #34;Video Games Turn 25. #34; Largely, the session was about Iwata recounting the early days of Nintendo and attempting to promote feelings of pride and ambition in the development community through a variety of ane...
Read More » | 1 Comments
Latest Game Developer News
The GameDev.net Daily
Mar 02 2011 06:32 PM by Gaiiden
OMG GDC #33; #33; #33; Yes, it #39;s pretty crazy here and there are a couple of us running around trying to keep tabs on it all. Head on over to our GDC Coverage page to see the latest updates from us, and this year we are also keeping track of what other outlets are posting as well, so you will be getting all the GDC coverage out there in one place - You can even watch the tweets coming through with the official #gdc11 hashtag to see little tidbits from sessions and experiences from attendees. Let us know what you think about our latest take on the quot;live quot; coverage. If you happen to be reading this from GDC, then be sure to stop by our booth #2323 and play The Game #33;
Still have made time to talk about a bunch of studios including THQ, United Front, CCP and more new studios. There is another round of the GIRL scholarship and Dream Build Play competition open for submissions. Hey guess what naughty stuff people are already doing with a Nintendo 3DS?
I #39;ll also use this space to announce no Weekday/Weekend Reading this week, will catch up next week....
Read More raquo; | 3 Comments
Spoon Launches Cloud Gaming Service
Mar 02 2011 02:07 PM by superpig
SEATTLE, WA AND SAN FRANCISCO, CA – Mar. 2, 2011 – Spoon, a leader in cloud computing and virtualization technology, today announced the launch of Spoon Cloud Gaming. The new service delivers desktop games on-demand with no installs via a small browser plugin. Consumers can play over 200 titles, ranging from popular casual game franchises like Jewel Quest and Farm Frenzy to massively multiplayer game clients such as Second Life. The free service was announced today at the Game Developers Conference in San Francisco, CA.
Spoon Cloud Gaming is available now at http://spoon.net/games....
Read More raquo; | 0 Comments
3DVIA Turns the Virtual World into a Stereoscopic 3D Experience at 2011 Game Developer’s Conference
Mar 01 2011 04:12 PM by Tiffany_Smith
CONCORD, Mass., March 1, 2011 – Dassault Systèmes (Euronext Paris: #13065, DSY.PA), a world leader in 3D and Product Lifecycle Management (PLM) solutions, today announced that users of 3DVIA Scenes, a free online 3D publishing application, can share their creations in fully immersive stereoscopic 3D. With this update, over 230,000 3DVIA.com content creators can interact inside their applications online or through PC-connected TVs using anaglyph (red/blue), side-by-side, line-by-line or checkerboard-capable 3D glasses....
Read More raquo; | 0 Comments
3DVIA Brand Awards First Place to Boston University Center for Digital Imaging Arts
Mar 01 2011 04:02 PM by Tiffany_Smith
CONCORD, Mass., March 1, 2011 – Dassault Systèmes (Euronext Paris: #13065, DSY.PA), a world leader in 3D and Product Lifecycle Management (PLM) solutions, today announced the winner of 3DVIA’s 2011 Web-based, student game development contest, “The Z,” and began recruiting universities for next year’s program. Team ZPZ will receive #036;2,000USD and promotion at the 2011 Game Developer’s Conference....
Read More raquo; | 0 Comments
Unity Advances Development, Releases Android Support, Showcases 1st PlayStation Game, Flash Player Export Option
Mar 01 2011 12:50 PM by Gaiiden
Today at Game Developers Conference (GDC), Unity Technologies -- provider of the breakthrough development platform for games and interactive 3D on the web, iOS, Android, consoles and beyond -- made 3 announcements: 1) Unity Technologies showcased how it is delivering on its vision of democratizing game development and making it possible for everyone to create rich interactive 3D content. 2) Unity Technologies released Unity Android -- Developers can now quickly port their Unity-based games to Android and reach new players. 3) Unity Technologies will be showing Rochard, the 1st game authored on the Unity platform for the PlayStation Network,...
Read More raquo; | 0 Comments
Autodesk Announces New Middleware Releases at GDC 2011
Mar 01 2011 12:46 PM by Gaiiden
Autodesk, Inc., announced new releases of three middleware products: Autodesk Beast 2012 for global illumination, Autodesk HumanIK 2012 for character animation and Autodesk Kynapse 2012 for artificial intelligence (AI). The new releases help facilitate integration with popular game engines, support new game platforms and offer enhanced performance....
Read More raquo; | 0 Comments
GameSpy Technology Opens Industry-Proven Cross-Platform Services to All
Mar 01 2011 09:52 AM by Tiffany_Smith
San Francisco – Feb. 24, 2011 – Starting Friday, February 25, GameSpy Technology, the leader in connected game services, will be making online game development faster and free by giving everyone complete and open access to the company’s entire catalog of connected game services across all platforms, including PC, Mac and game consoles, as well as iOS and Android mobile platforms....
Read More raquo; | 0 Comments
SunBurn Game Engine: Full Windows Phone 7 Support
Mar 01 2011 09:43 AM by Tiffany_Smith
Synapse Gaming’s SunBurn Game Engine. Latest release includes full support for Windows Phone 7....
Read More raquo; | 0 Comments
Hansoft raises funds with the IGDA Foundation during GDC
Mar 01 2011 09:28 AM by Tiffany_Smith
Uppsala, Sweden – February 24, 2011 - Hansoft partners with the IGDA Foundation during GDC to raise funds and create awareness. #036;20 will be donated for every person posting in Hansoft’s new web forum....
Read More raquo; | 0 Comments
25 Wicked-smart Game Dev Students Selected as IGDA Scholars
Mar 01 2011 09:18 AM
LOS ANGELES – Feb. 28, 2011 – Twenty-five wicked-smart game developers in the making will get to attend GDC for free thanks to the annual IGDA Scholars program. In addition to the full 3-day access pass, each student will also be assigned an IGDA industry mentor and get insider-level studio and booth tours from seven top game companies: Epic Games, LucasArts, Microsoft, Double Fine, Sony, Playdom, Qualcomm and Zynga....
Read More raquo; | 0 Comments
Utah Gets its Game on for Annual San Francisco Game Developers Conference
Mar 01 2011 09:18 AM by Tiffany_Smith
SALT LAKE CITY, UTAH - The State of Utah is making its debut appearance at the annual Game Developers Conference (http://www.gdconf.com/), taking place in San Francisco, CA, March 2-4, 2011....
Read More raquo; | 0 Comments
The Daily GameDev.net
Feb 28 2011 11:36 AM by Ravuya
It may be the GDC, but I #39;m not there, and so I #39;m posting some news updates for all of you. In today #39;s episode we #39;re discussing serious Sams, a console you get from buying a videogame, a creepy binocular camera that sits in your home and reports only to Microsoft, and (of course) GDC 2011. There #39;s also news about Minecraft #33;...
Read More raquo; | 0 Comments
Flash Gaming Summit Live Stream
Feb 26 2011 02:01 PM by Gaiiden
Flash Gaming Summit begins bright and early at 8:30AM PST Sunday morning #33; For those of you who can #39;t make it or didn #39;t grab a ticket in time for the sold-out conference, both tracks will be streamed online and available as recordings afterward....
Read More raquo; | 0 Comments
Weekend Reading: Tales from Journal Land
Feb 26 2011 01:25 PM by Gaiiden
Sorry for the delay folks, I was beat from traveling and spending the day sightseeing in SF. Here are your Member journal updates from 2/18 - 2/25
Featured Journal of the Week
The Animal Farm GameDev Blog - Nairb is hopefully by now only a few days away from announcing Word Duelist being available on the App Store.He talks about his end cycle process with alpha, beta and RC stages and is also looking for any advice from people knowledgeable in marketing so he can get word out about his games better
Stop by and check out the new journals of HydroxicAcid, Scourage, and colts18 #33;...
Read More raquo; | 0 Comments
The Daily GameDev.net
Feb 25 2011 09:02 AM by mittens
Welcome to an exceptionally short GameDev.net as I prepare for the onslaught of GDC stuff next week #33; Also, I #39;ll be at GDC next week #33; So come give hugs, etc.
With the closure of Bizarre Creations recently, some Bizarre veterans have gone on to create Ludic Games.
Robot Entertainment, formed by members of the closed Ensemble Studios, has released some footage of their new game, Orcs Must Die. In an odd bit of news, it appears that Gas Powered Games has taken over Robot Entertainment #39;s last project, Age of Empires Online.
The price of the absolutely superb Playstation Portable has been cut to #036;129.99. Get one. There are so many great games on the system. LIKE TACTICS OGRE. TACTICS OGRE. TACTICS OGRE.
Hopefully I #39;ll see some of you at GDC next week #33;...
Read More raquo; | 3 Comments
PixelLight 0.9.5-R1 released
Feb 24 2011 04:16 PM by AblazeSpace
The new version 0.9.5-R1 of the free open-source, cross-platform 3D application framework PixelLight has been released.
Beside the usual bugfixing and feature completion, there are several migrations in this release. PixelLight is now using quot;nullptr quot; introduced by C++0x, migrated from C style casts to C++ style casts and under MS Windows, Microsoft Visual Studio 2010 is now used as the main development IDE. There are also new features like the plugin SPARK_PL integrating the free open source particle engine SPARK. The SDK now includes two new demos, one of them shows how picking works....
Read More raquo; | 0 Comments
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