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Offworld
Brandon Boyer
The Boing Boing 20, pt. 1: the best console and handheld games of 2009
Assassin's Creed 2, The Beatles: Rock Band, Borderlands, Brutal Legend, Dragon Age: Origins, Grand Theft Auto: Chinatown Wars, Left 4 Dead 2, Modern Warfare 2, New Super Mario Bros. Wii. There, are we done? For the majority of top 10 of 2009 lists spreading fungally across every site covering games, probably, and they're not at all particularly wrong.
But 2009 was about a lot more than that handful that we knew would top their respective Metacritic charts (and retail sales lists) six to nine months before their release date, and -- as I did with last year's Offworld 20 list (with a near-identical intro, I've just re-discovered, woops!) -- this list for Boing Boing will instead focus on the games that left their own strong mark on the year, just, sadly, a mark that in most cases went mostly overlooked.
Split into two sections, the first part of the Boing Boing 20 list will focus on console and handheld releases, while next week's will round up the ten best indie and iPhone games, organized alphabetically rather than by any arbitrary ranking, with plenty of room in the comments for your own additions to your top gaming moments of the year.
Without further ado, then, the best collection of pre-adolescent royalty, retro revivalism, at least two kinds of rhythm, stretchers, scribblers, and succulents the year had to offer, and one bona-fide blockbuster that managed to rise above the rest (it's the one not listed above, can you guess before you reach the end?):
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4
Rob Beschizza
Gauntlet's strange echoes: "Wizard, as an ironist, you alone receive some sense of subjective freedom."
From Ross Sutherland's Eco-esque review of Atari's 1985 arcade game, Gauntlet:
Wizard, as an ironist, you alone receive some sense of subjective freedom. Your outr dress sense deprives your surroundings of a finite degree of cognitive reality. In this manner, the dungeon can never truly hold you.
I love it when people read between the lines of old video games, imagining a backstory and motivation for the likes of Pong or Asteroids. But those early titles are so abstract that a certain kind of humor seems intrinsic to the project. So it's delightful to see someone with the same fetish I have: extrapolating literary pretensions from later games that offer more to work with, but whose hardware nonetheless imposed a ruthless minimalism onto the design.
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20
Brandon Boyer
Please release me: Clash of Heroes, Continuity and ghost-racing Hook Champs
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If my Twitter stream and Xbox Live friends list is any indication of wider gaming trends, most everyone seems to be riding out the temporary lull in big name holiday releases before next week's launch of Spirit Tracks (the DS return of The Legend of Zelda) by occupying themselves with Ubisoft's Assassin's Creed II, or, in my own case, digging even further into Ubi's back catalog via the war-torn savanna of Far Cry 2.
But there's one game in particular out this week that's slipped under far, far too many radars and deserves your undivided attention.
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4
Brandon Boyer
The PlayStation Turns 15: What did it mean for you?
December 3rd marks the 15th anniversary of Sony's entrance into the console arena, with the 1994 launch of the PlayStation in Japan. This had me thinking all morning about the impact it had, both personally and for the wider gaming landscape.
There's a lot can and has been said on how the PlayStation changed the latter: how it helped standardize optical media over custom-built and more expensive cartridges, along with all the audio/visual upgrades that brought, (slightly overblown) sentiments on how it 'brought the Japanese RPG to the American mainstream' with Final Fantasy VII (a trend that hasn't necessarily carried through with nearly as much fervor), or how it helped ease gaming out of the shameful basement and into the living room as a lifestyle accessory.
More directly, it was also responsible for creating or evolving a laundry list of names that remain some of the industry's biggest franchises -- Metal Gear, Tomb Raider, Tony Hawk's Pro Skater, Resident Evil, Wipeout, Castlevania and Final Fantasy. But my vote for the console's top achievement?
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It gave birth to the music game. NanaOn-Sha and Rodney Greenblat's Parappa the Rapper might not have been the smash success of any of the names above, certainly in the West (where in Japan Sony would adopt the dog as the official face of its gaming wing), but it managed to make its strongest impact right where it counted.
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64
Brandon Boyer
Cactus flowers: an intro to the indie game mind warps of Jonatan S

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