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Title:Zybez - Runescape Help, guides, items, quests, and forums!
Description:Runescape item database, quests, items, zones, npcs, skills, guides.
Keywords:Runescape Database, Runescape DB, quests, items, zones, npcs, skills, guides
Zybez - Runescape Help, guides, items, quests, and forums!
Latest News:
Welcome to Zybez
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Latest News
Runescape News
In-Game Events
Patch Notes
Upcoming RuneScape UpdatePosted by w133 commentsHere are some more pics of the graphically updated Trollheim and the brand new pirate quest, Clockwork Syringe, A. If I had to guess, I'd say these two updates would go live within the next 24 hours.
3 comments...Upcoming RuneScape UpdatePosted by w1327 comments
The graphically updated Trollheim looks nice and rugged. Oh, I wonder what this second screenshot could be? *cough* Clockwork Syringe, A *cough*. In other news, here's a pic of Mod Poppy for your amusement.27 comments...How much money did you spend on the BXW?Posted by w1366 comments
I spent 60m in total. Of course, I'll be able to recover a lot of it but that's how much I spent on supplies for the Bonus XP Weekend. Was it worth it? Definitely!
Did you achieve your goals for the Bonus XP Weekend? Tweet me your response. As for me, I did achieve my goals (I wanted 70 crafting and managed to reach 74) but I know I could've prepared a lot better with farm runs and more unfinished potions pre-mixed.
How much did you spend?66 comments...Runescape Book 2Posted by J3611 comments
T.S. Church returns with RuneScape: Return to Canifis as a follow up to RuneScape: Betrayal at Falador. It will be released on March 22nd for the US and Canada and released on March 25th for the UK.
“So we agree then? You will provide me with the horses and men?”
Sulla sat with his back to the ruined wall, the light from the fire reflected in his blind left eye, his face hideously scarred. Six months of flight and hiding had thinned his once muscular body. His clothes were torn rags, the soles of his boots flapped loose, his hair had grown down to his shoulders, and a wild beard covered his face, which irritated his scarred flesh in the hot weather.
If I only had hands to scratch the mites! But she has denied me even that.
“We will indeed,” the man replied. “Although I would feel better if you had a hand I could shake.” The bandit leader smiled to his men, fifteen in all, who laughed at the joke. Sulla said nothing—he had endured far worse than cheap japes, as the ragged cloths tied about each of his wrists testified.
Continue reading... p
Will you read this book? Did you read the old one?
11 comments...Best Stake EverPosted by w1322 comments
In other news, be sure to enjoy our Bonus XP Weekend Show.22 comments...Bonus XP Weekend beginsPosted by w1328 comments
Why are you reading this?! Go take advantage of the bonus xp weekend for maximum XP! *runs away*
Bonus XP Weekend details | Discuss28 comments...Clan RecruitingPosted by w1314 comments
M sheesh M is standing at the GE trying to recruit for her clan, Murderer Princess Majestic, with little luck. RuneScape clans don't have an easy way to recruit people. Sure, you can post on recruitment forums and such, but there are so many clans trying to recruit, it's difficult to get the ball rolling.
Do you think it's difficult for clans to recruit people? Do you think the upcoming Clan Camp will try to solve this problem?14 comments...Zybez Saint Patrick's Day Drop PartyPosted by w1326 comments
Next week is Saint Patrick's Day and what better way to celebrate by dropping tons of expensive stuff at a good old fashioned drop party. Make sure you wear a colourful outfit (green is preferred) and don't come sober!
Details26 comments...Laying tracks the right wayPosted by w138 comments
Some people are still doing the track laying all wrong, so I decided to make a vid showing exactly how it's done. It's pretty straight forward, specially if you have a Golden hammer equipped. Full-screen it and watch in HD to see all the small text.8 comments...Artisans Workshop ExplainedPosted by w1315 comments
Cthulthu provides an in-depth guide to the Artisan's Workshop with information-packed commentary. I recommend watching in full HD with full-screen so you can see everything.15 comments...Zybez vs. SaradominPosted by Arno0 comments
Are you up to the challenge? 'Cause we are!
Event: Zybez vs. Saradomin
Date: Saturday, 8 January 2011
Time: 1:00 PM EST, 06:00 PM GMT
Place: God Wars Dungeon
World: 84 (Members)
Host: Cthulthu
Clan Chat: Cthulthu
Irc Channel: #zybez
- 70 Agility
- If it's your first time to Godwars, you need 3 ropes.
- If it's your first time to Saradimin, but not to the dungeon, bring 2 ropes.
- 70+ Range if ranging
- 70+ Attack/Strength if melee
- 70+ Defence/Constitution
- Ability to use Magic protection
-Saradomin hits hard and fast, be ready to run from the boss at all times.
-ALWAYS pray Mage protect.
-The boss will switch who she focuses on, so be on guard.
-Leechers will be kicked and banned from my future events at my discretion. Leeching includes (but not limited to) a) Not attacking the boss or minions for multiple rounds, b) killing minions while not having ls/cs turned on in an attempt to get a solo drop, c) having less than 3 items (one of which must be a decent weapon, which i will be the judge of).
-Finally, If you want to have a problem free event, make sure you add the account of the CC you're in and stay on the world in which the CC's event is being held in. This is to avoid you accidentally being removed from my friends list when i make space for new people.
Zybez God Wars Guide | TJ's God War Guide | Forum Event Topic0 comments...Radio Christmas Event!Posted by Jordy0 comments
Come Celebrate!
Event: Zybez Radio Christmas Party!
Date: Sunday, 26 December 2010
Time: 1:00 PM EST, 6:00 PM GMT
Place: Varrock
World: 40 (Free)
Host: DJ Pace
Clan Chat: DJ Pace
Irc Channel: #zybezradio
- None. Just bring yourself!
Come and join us celebrate with our Christmas Party! Come and see your favorite Zybez Radio DJs and join in numerous activities with prizes being handed out throughout the event! For more information about the party and other festive activities going on with the radio, check the links below.
Radio Christmas Party Information | Zybez Radio Christmas Karaoke0 comments...Fight Pits EventPosted by Arno0 comments
Zybez takes over the Fight Pits
Event: Fight Pits
Date: Sunday, 26 September 2010
Time: 2:00 PM EST, 06:00 PM GMT (8PM for Netherlands/Belgium)
Place: Fight Pits
World: 42 (Members)
Host: Elysian Duck
Clan Chat: Zybez Events
Irc Channel: #zybezevent
- It is reccomended that you take your best equipment with you. You can't win with just a bronze sword! Taking stat-boosting potions / a Summoning familiar with you will also help you!
Fight Pits Guide0 comments...Zybez vs. Tormented DemonsPosted by Arno1 comments
Time to show those Tormented Demons what we're worth
Event: Zybez vs. Tormented Demons
Date: Saturday, 11 September 2010
Time: 1:00 PM EST, 05:00 PM GMT
Place: Meet at Lumbridge basement
World: 84 (Members)
Host: Cthulthu
Clan Chat: Cthulthu
Irc Channel: #zybezevent
- You must have completed the 'While Guthix Sleeps' quest.
- You must have and bring a Dark Light.
- You must have and bring a Sapphire Lantern.
- 43 Prayer.
- 75+ Attack
- 75+ Strength
- 75+ Defense
- 75+ Hitpoints
Discuss the Tormented Demons Event | Tormented Demon Guide | Stam's Tormented Guide
1 comments...Zybez vs. Saradomin GodwarsPosted by Arno16 commentsEvent Over
Join Zybez to take down Commander Zilyana!
Event: Zybez Vs. Saradomin Godwars
Date: Saturday, 21 August 2010
Time: 01:00 PM EST, 05:00 PM GMT
Place: Meet outside the Saradomin GodWars room with KC
World: 84 (Members)
Host: Cthulthu
Clan Chat: Cthulthu
Irc Channel: #zybezevent
- 70+ Range if ranging
- 70+ Attack/Strength if melee
- 70+ Defence/Constitution
- Ability to use Magic protection
- 70 Agility
- If it's your first time to Godwars, you need 3 ropes.
- If it's your first time to Saradomin, but not to the dungeon, bring 2 ropes.
- You must be combat level 70+
More Info: Zybez vs. Saradomin God Wars Event | Zybez God Wars Guide16 comments...Bronze Armour Castle WarsPosted by Arno0 comments
When: 4th August 2010
Time: 7PM GMT (BST inclusive) or 1PM EST
Host: Man Bon
Clan chat: Zybez Events
World: 84
What to bring?: Only bronze armour and weapon up to rune.
More Info0 comments...Great Guard Invasion 6Posted by w1311 commentsEvent Over
The Great Guard Invasion is the largest event in RuneScape with hundreds of people that parade around RuneScape wearing guard uniforms.
World: 16 (Free)
Date: July 31 2010 (Saturday)
Time: 3:10pm EST
Start Location: Grand Exchange
Details | Route Map11 comments...Combat-XPosted by Arno1 comments
Poor? Bored? Blood-thirsty? Then join Combat-X! Hosted by the Zybez Events Team, this brand-new event will be sure to make you very rich indeed! Combat-X consists of several teams all battling it out to create the most money in monster drops over a one-week period. Sign-ups are only open for another week so sign-up now on this forum thread. All players, regardless of combat or experience, are welcome for this (possibly) once in a lifetime experience!
Sign Up
1 comments...Great Guard Invasion 6Posted by w135 comments5 comments...Zybez 99 BonanzaPosted by w1310 commentsEvent Over
Date: July 4th, 2010
Time: 7PM GMT
Place: Falador Park
World: 44
Level-up your skills at the Zybez 99 Fireworks Bonanza along with lots of other people. Send up sparks to light up Falador park, and if you're from the USA, celebrate your independence!
More Info10 comments...Patch Notes - November 2, 2010Posted by Josh Hogg4 commentsGraphical The citizens of Lumbridge have had their animations updated. The wolf-fur sarong no longer stretches if worn while fishing. The Barbarian Assault role symbols have had their colours returned. Female pirates will now all have female voices. The cooking skillcape emote no longer clips on male players. The jury members in the court cases D amp;D have had their animations tidied up. The Tree Gnome Stronghold's swamp has had a ground tile re-coloured to match the surrounding area. The dragon kite no longer floats beside the player when walking across balance logs. The elite Black Knight caves have had the flooring altered to solve the flickering issues. The farming patches south of Falador have been altered to stop black lines appearing. Meeting History's Laura has had her head remodelled to be more human-shaped. A hole in the Lumbridge Catacombs has been filled in. The Burgh de Rott Ramble NPCs now hold their weapons correctly. The wall charts in the Observatory are no longer disappearing into the walls. An ogre Child in Oo'glog has had his chathead animation tidied up. The small orrery in player-owned housing will now rotate correctly. Players’ shields no longer show when the player is performing the Puppet Master emote. Rimmington's general store now has floors attached to the walls. The Third Age robe top no longer clips when performing certain actions. Audio The dwarf handcannon now has a sound effect for its special attack. The foreman of Karamja’s shipyard now uses a more powerful punch sound effect. Black Heather now sounds a lot more female. Quests and Achievement Diaries Beginning the Dealing with Scabaras quest has had a typo fixed. Veliaf no longer clones himself during the In Aid of the Myreque quest. The Myths of the White Lands and Swept Away quests now report the correct number of Quest Points that a player will receive upon completing them. Supreme Commander Bisi will now take into account the events that happened during Forgiveness of a Chaos Dwarf. A typo has been fixed in Troll Romance's quest journal. A typo has been fixed in Sir Tiffy's chat in The Void Stares Back. Activities and Distractions amp; Diversions The Pest Control ammo store now stocks more adamant javelins. Great Orb Project barriers will no longer send players into walls, and can no longer be placed next to the altar by running. Razmire's store now stocks more swamp paste. Receiving a Shattered Heart statue bag and turning off the receiving of statue parts no longer conflict with each other. The elite Void Knights armours have had their names and descriptions tweaked for clarity. Miscellaneous Karamja has had some blocking removed near the buildings. Hunting camouflage has been updated to have a greater effect while hunting. The H.A.M. court case has had some typos fixed. Diango's holiday items interface now has a scrollbar to allow players to see more than 48 items. Father Aerick now realises that his "gap in the fence" is actually now a paved archway. Flowers have had their names and descriptions altered for colour clarification. The Cooking Guild's store now has a stock of pie dishes. Kuradal has had a typo fixed when speaking about TzHaar tasks. Several Summoning special move messages have been removed from the game’s spam filter. Some blocking has been removed from around the prayer altar in the Zamorak church west of Goblin Village. The checks for giving a progress hat have been made more robust. Wyson now gives the correct number of lily seeds to players with little inventory space. The explorer’s ring's High- and Low-level Alchemy and Superheat Item spells now use a different interface to prevent confusion while alching. Quick falconry is now a lot quicker, and is now labelled Falconry. Slayer creatures can no longer be attacked with a low Slayer level using a Spirit Kyatt. Tarn's Lair will no longer inform the player about prayer running out twice. The Wise Old Man now realises that Kayle doesn't use a bow. The grapple point west of Castle Wars now functions correctly.4 comments...Patch Notes - October 18, 2010Posted by w130 commentsGraphical
* Fixed a problem with heraldic items while in player-owned houses.
* Corrected the look of grass and the floors in your POH.
* Removed mention of the staff from the Third Age druidic set's Grand Exchange description, as it wasn't part of the set.
* Added Wind Rush to the list of spells you can talk about in Quick Chat.
* Kayle's sling can no longer be used in PvP, consistent with the behaviour of the Wind Rush spell.
* Corrected the Make-X/Make-All text when creating shortbows. 0 comments...Patch Notes - October 12, 2010Posted by w131 comments
Fixed the various planks to walk onto ships for those who are using the minimum detail graphics settings.
Quests/Achievement Diaries
The elite Karamja Achievement Diary gloves now work properly with the ladder to the gem mine in Shilo Village.
Fixed a problem in the Death to the Dorgeshuun quest.
Activities/D Ds
Added code checks to keep the teams in Stealing Creation more closely balanced.
Corrected the Mobilising Armies text discussing prices of rewards and about imbuing rings.
Fixed a few issues with familiar timers not working properly.
Adjusted some of checks when using the Mage Training Arena.
Rewrote the canoeing travel code.
Fixed all of the issues experienced last week in the Dwarven Mine.
Due to the supernatural disturbances in the charm sprite hunting area, players should note that the wolves, bears and giant spiders that used to roam this area have migrated. The wolves can now be found north-west of the Battlefield; the bears now live east of the Legends’ Guild; and the giant spiders have scurried over to the jungle south-west of the Feldip Hills.
1 comments...Patch Notes - September 15, 2010Posted by Josh Hogg0 commentsGraphical Re-carpeted the Poison Arrow Pub as it'd got a bit scruffy after RuneFest. Ensured a starfish is present in all graphics modes on Mudskipper Point. Adjusted the investigator’s coat so it doesn't clip with various other cloaks. Adjusted the shield reward from Conquest (Void deflector) so it's clearly visible in lower detail graphics settings. Wizard Grayzag's hat should no longer occasionally interfere with chat. Prevented clipping with various items and obsidian capes. Removed a stretching issue with the Void outfit when ranging. Adjusted the naval top so it doesn't render over amulets. Play the correct animation when cage fishing. The mudskipper hat should no longer add hair to bald men. Adjusted the papaya sapling inventory icon. Corrected a problem with the some of the base player kit when fishing. Re-enforced some of the walls between the Mining Guild and Falador’s east bank to better combat subsidence. Fixed some of the Cryptic Clue Fest II reward gear to work better with aprons. Remodelled the hats from Mobilising Armies to work better with haircuts. Retextured the frozen fortress area used in the Mysteries of the Mahjarrat quest series. Scoped versions of the maple and magic longbow now have strings in their pullback animation. A rug in Brimhaven no longer disappears in lower detail modes. Adjusted Third Age clothing during fishing animations to prevent clipping issues. Adjusted some of the textures used around the Fight Arena. Prevented Verac’s plateskirt disappearing while you’re resting. Fixed the inventory icon for small nets. The H.A.M. badge now correctly renders over the cloak. Adjusted the various level bound versions of vambraces as their colours were slightly wrong. Audio Adjusted the music unlock hints for a few tracks. Ensured two music tracks are played near Daemonheim. Quests/Achievement Diaries Removed the shadows from the trail you need to follow in A Void Dance. Prevent the spawning of two Dagannoth mothers. Adjusted the Watchtower quest’s logic so that players who've completed it can always enter Gu'Tanoth. Changed some chat in In Search of the Myreque to make a bit more sense when chatting to Curpile Fyod. Fixed an issue where free players who'd completed Love Story couldn't progress with one of the Lumbridge Achievement Diary tasks. Adjusted the script for the various spells found on the Lumbridge Achievement Diary reward (explorer’s ring), so that it continues to work and the interface doesn't close after the first couple of casts. Fixed a typo in the Seers’ Village Achievement Diary chat. Sir Kay now gives the correct information about the elite version of the Seer’s headband. The skavid cave will now properly recognise the elite Seer’s headband as a light source. The Karamja Achievement diary correctly checks for members when travelling by boat to the island. Activities/D amp;Ds Better handling when players take-x bandages from the tables in Soul Wars. Explosive potions can now be used on Castle Wars barricades to help destroy them. Prevented both Castle Wars flags being dropped on the same square. Corrected an issue with one of the Castle Wars shield reward costs, as it was too expensive. Added members information for the faithful shield skill guide entry. Added extra checks in case you disconnect while entering the Conquest challenge room. Added checks in the Conquest lobby area to double-check player combat levels. The Void Knights will now correctly display the new reward options and interface. Corrected the requirements on the various Barbarian Assault reward items in the skill guides. Corrected an issue when talking to Professor Oddenstein about Court Cases. Corrected a few typos in Court Cases. Fixed an issue in PvP Worlds near the Monastery. Miscellaneous Corrected several typos in the Adventurer's Log. The various coloured dragon leathers can now be found more easily on the Grand Exchange (“d-leather” expanded to “dragon leather”). Allowed some types of meat to be sold for a slightly higher price on the Grand Exchange, including spit-roasted meats. The chef's hat has been added to Varrock’s costume store. Adjusted the checks when luring and knocking out NPCs in the Thieves’ Guild. Stopped a zombie monkey from walking up a wall. (Bad zombie monkey, bad!) Adjusted the code teleporting players between the Wilderness portals. You should now be able to interact with your adult tooth creature in your POH. Explained why you can't make flat packs with Chef's Delight from your POH kitchen in more detail. Added further checks when planting mithril seeds. Fixed the mouseover info for the Clan Chat leader from the Lobby. Ensured a fairly even distribution of cut-able cacti in the desert, for all your water needs. Correctly handle using frost dragon bones in the Ectofuntus grinder. The message didn't previously make much sense. Blocked more of the water off around the Void Knights’ Outpost. You can now rest after using a skillcape emote. Adjusted some of the op text on the Report Abuse interface. Added the Advisor system while in the Lumbridge Catacombs. Fixed an engine problem where the player is apparently following someone when they clearly aren't. Iron and steel dragons now take advantage of the hill skew feature. Dungeoneering Capped one of the level checks in a new challenge room as you can't boost your base prayer level. The smuggler no longer confuses Yk’Lagor the Thunderous and the runebound behemoth. Clarified the Augury reward description regarding the bonuses it provides. Some of the new challenge rooms within the occult theme didn't get randomly assigned to free-players in the previous three themes. Corrected a problem with some of the combat code used by Lexicus Runewright and his book barrage. Primal swords will no longer lose their tier information when bound.0 comments...Patch Notes - September 1, 2010Posted by Josh Hogg0 commentsGraphical Fixed some of the particles on various locations in Daemonheim. Fixed an issue with the spotted cape in some of the more detailed game modes. The taxidermist in Canifis no longer has hair sticking through her hat. Fixed an issue with the mudskipper hat, most noticeable when used for forum avatars. The Wise Old Man's chathead should display correctly during any quest he's involved in. When killing juvinates, the smoke effect now shouldn't hide other NPCs. Removed some stretching when wearing a hat with the dragon hairstyle. Corrected the colours of the grimy and clean versions of some of the herbs found in Daemonheim. Fixed a problem with various hats and banners. Fixed the chathead when trying to enter the shady grove. The elite black full helm has now been modelled internally to fix a problem. Fixed the female NPC wield positions of swords. Corrected the colour of white firelighters when burning. Various hair and other issues have been resolved. Audio Corrected some of the sounds and tracks playing in the wrong location. Added an unlock hint to one of the music tracks. Quests/Achievement Diaries Fixed a problem if you click out of chat too early in Back to my Roots. Activities/D amp;Ds The Pest Control lander now correctly refers to Commendations. Increased frame rates in the Fist of Guthix area. Corrected a Quick Chat message used in Conquest. Miscellaneous All bound items in Dungeoneering can no longer be alched or sold to the smuggler. Adjusted the code dealing with teleports while sitting down. Added a message to clarify when you can actually wear proselyte armour. If you have the party interface open and teleport in a dungeon, it should now stay open. You will now correctly gain Woodcutting XP on the occult floors in Daemonheim. Corrected the syntax of some Hunter level-up messages. Corrected the information about the herbicide item in the Herblore skill guide. You can now correctly withdraw Cryptic Clue Fest items from your toy box. It should now be clearer that the swordfish gloves from Fist of Guthix will not offer protection when picking belladonna, for example. Rewrote some of the Smithing code, specifically that which deals with gold and silver. Added info about the Rigour prayer to the skill guides and to level-up messages. Adjusted an obstacle course challenge room in Daemonheim to prevent disconnection issues. The bone crusher will now work with bones dropped by the Guardians of Armadyl. Enlarged the click zone for rope swings. 0 comments...Patch Notes - August 25, 2010Posted by Josh Hogg0 commentsGraphicalRotated a spinning wheel in one of the new Daemonheim challenge rooms as it was causing issues.Removed a couple of pillars in the Yk'lagor the Thunderous boss room. Fixed the models used by the revenant goblins, specifically their heads.Corrected the colours on the ancient mitre.Quests/Achievement Diaries Rewrote some of the code used in the Swan Song quest and related cutscenes. Adjusted the quest list sort name for the A Void Dance quest. Miscellaneous Fixed an issue with the XP counter and its maximum value displayed.Corrected a problem where the bound versions of hailstorm daggers and flameburst defenders didn't do as much damage if they were bound items.Rammernaut should now be consistent between the game and the Adventurer's Log.Removed some extraneous text in the Summoning skill guide.Adjusted some of the text on the RuneScape loading bar.0 comments...Patch Notes - August 19, 2010Posted by Josh Hogg0 commentsAudio Fixed a couple of music tracks that weren't unlocking correctly. Prevented repeat voices occurring for a few lines in the tutorial. Music will now play correctly during Myths of the White Lands. Quests Fixed a rank issue with an NPC in A Void Dance. Adjusted the Quest Journal for A Void Dance to give you the correct info about the elite black knights. Allow players to continue in the While Guthix Sleeps quest if they disconnected during a specific cutscene. Activities/D amp;Ds You should now always be able to get another chart from the professor at the Observatory if you need one. Corrected information in the skill guide about the recent Treasure Trail bows, and on the Knowledge Base about the composite bows. Fixed an issue that could cause the directional arrow for elite trails to spin wildly, which isn't particularly helpful. Miscellaneous The bonecrusher now works for Bork. Corrected a few typos in Treasure Trails. The Group Gatestone Teleport spell now lights up correctly when you have the runes to cast it. Adjusted the costs of runes in Dungeoneering and increased the rate at which you craft them. Added a couple of Quick Chat phrases under General - gt; Comments. We've increased the size of the rope's clickable area in the Living Rock Caverns. 0 comments...Patch Notes - August 10, 2010Posted by Josh Hogg0 commentsGraphical Adjusted some of the humidify animations. Various ranger headwear including the Saggitarian coif had the wrong models on chatheads when worn. Activities/D amp;Ds Ancient effigies now use your base Summoning level rather than current level. Added some quick options for Hide 'n' Seek to Larry and Chuck. Clarified some chat when talking to Larry and Chuck about penguins. Miscellaneous We've relaxed the Grand Exchange restrictions on kegs of beer. Fixed a potential issue with the ring of slaying and switching slayer masters. Charms have had their config cost reduced to prevent them being kept over other more useful items. Prevented certain items from being alched in Dungeoneering. Updated raw jubbly on the Grand Exchange so that jubbly hunters can get a better price for their catch. Added a message to the Assist System to let you know when a player can next assist if they’ve hit the experience cap already. There is now a chance for your subjects to find raven eggs in birds’ nests on Miscellania. Optimised some of the more combat intensive NPCs to reduce overall server load. This affects the God Wars Dungeon NPCs, creatures in the Dagannoth area and various other NPCs.
0 comments...Patch Notes - August 5, 2010Posted by Josh Hogg0 commentsMiscellaneous You should now be able to use bones from various bovimastyx on prayer altars in Daemonheim. Reworked some of the core bank code used throughout the game. Updated the bank leaflet to reflect more recent changes. Adjusted the spawns of the rare implings so they're not just restricted to Mos Le'Harmless,which was unintended. If a player leaves your dungeon party, any keys the player had will now be dropped in the start room (as opposed to a room the rest of the party couldn't potentially access!) The 'Blaster' version of the ring of kinship should now snare stuff for a longer period of time. This was previously wearing off too quickly. Updated the text explaining that the 'Berserker' ring benefits are only applicable in an aggressive stance. Prevented the alching of certain dungeoneering items whilst in a dungeon. Rewrote Rammernaut's combat scripts and charge mechanic so it should now work correctly and as originally intended. The experience rewards from While Guthix Sleeps can now be spent on the Dungeoneering skill. 0 comments...Patch Notes - July 19, 2010Posted by Ramu0 commentsGraphical Fixed a problem when fishing for lobsters while wearing a slave shirt. The cape of legends should no longer clip with desert clothing. Resolved a render order problem with Castle Wars armour and various amulets/necklaces. Fixed an issue in Standard Detail mode when wearing agile clothing. Corrected the elegant clothing while resting. Fixed scarves and aprons clipping in Standard Detail. Fixed an issue with the abyssal whip, lunar legs and the gloves from the All Fired Up quest. Fixed the animations when climbing down and then using the Ectofuntus. Fairy Fixit has once again found her toolbox after the recent Fairy update. Adjusted the animations in one of the Dungeoneering challenge rooms. Fixed 3rd Age armour while wearing various capes. Fixed several creatures in Daemonheim that lacked a selection of animations. Fixed a problem with Verac's armour and long female hair. The true colours of the dragonfire shield should now properly appear all over. Fixed an issue with a specific setup of a POH and a roof piece that was added. The ringmaster top no longer clips with scarves. Fixed issues with Castle Wars reward clothing and farming animations. Updated the look of obsidian charm to match recent changes to the more common charms. Fixed a problem with the Thieving skillcape emote. Corrected an issue with female chatheads with short hair and a highwayman mask. Smoothed some of the flag animations in the Duel Arena. Fixed some render issues with Wizard Traiborn. Resolved a problem with the obsidian cape and the dragon platebody in High Detail. All of the spells that were recently changed have now been adjusted throughout the rest of the game. Fixed an issue with black dragonhide chaps and gnomeballs. Updated Nathis's chathead model on the quiz interface. Audio Removed the vuvuzela sound effects from the glassblowing animation. Added paper drop sounds to more items, such as bank certs. Quests/Achievement Diaries Adjusted the checks for killing a duck in Falador Park for the respective Achievement Diary. The Lunar Diplomacy quest has improved checks for the seal of passage. Removed some unused code in the Myreque quest series. Adjusted the text on a Fairy Tale III warning interface. Corrected the level required message to chip POH teletabs after Love Story. Adjusted an interface in Love Story to reduce the pulsating purple light frequency. Added a message when raising the centre column in the Elemental Workshop III puzzle. Adjusted the hints on the puzzle interface in Elemental Workshop III. Adjusted some grammar during Elemental Workshop III. Corrected the skeleton warlock's level in the Restless Ghost requirements. Activities/D Ds Corrected the reward requirements for Barbarian Assault. Adjusted the healer icon in Barbarian Assault to match the rest of the game. Fixed a timing issue in Pyramid Plunder with sarcophagi. Removed old code from the Mage Training Arena. Removed old code from Brimhaven Dungeon. Miscellaneous Adapted the Smithing code to handle the coal bag when making elemental bars. Your open tabs should now be more consistent when using familiar special moves. Adding a few more messages to the spam filter. Moved a map label slightly to prevent covering another icon. Added some extra special characters to one of our fonts. Yanille bankers will now face the bank booth rather than south. Corrected the checks for making Dungeoneering gatestones and casting Gatestone Teleport. Adjusted the worn icon for the monk robe as it was off-centre. Corrected a 'wear' option to 'wield'. Added some extra checks to the Dungeoneering code when keeping track on healing via food/familiars. Fixed a problem that should mean the previous bank tab should open the next time you access your bank. Removed some legacy code from the God Wars Dungeon. Corrected some of the level-up messages for Dungeoneering and related items. Kathy Corkat now appears in the correct places when travelling to Piscatoris. The law and nature staves from Dungeoneering now properly count when making various POH tablets. Humidify no longer changes the Fairy Tale Part III magic watering can to a normal one. Adjusted checks when changing the colour of infinity robes. Adjusted tooltips that appear when hovering over icons, so as to avoid covering the icon up that you may wish to click. You can once again light fires in basic stone-themed player-owned houses. The Fremennik shipmaster now refers to the correct gender of players. The ring of kinship is now a little more helpful when you try to enter a dungeon. Weeds are no longer available via the Grand Exchange.
0 comments...Learn To Skill With The ProsPosted by w13Sat, 05 Mar 2011 We know that the upcoming Bonus XP Weekend is a great opportunity for everyone to boost your levels so you can make the next potion, build the next room in your house or equip that uber piece of armour. So, we thought that what better way to help you even further than by getting some of the most pro RuneScape players ever to show you how they do it?
From Monday 7th March to Thursday 10th March the maxed players have donated some of their time to spend with you teaching you how to train your skills. If there is a skill that you need to know something about, these guys have a 99 in it and are waiting to help you.
On this forum thread you will find all the sessions that the maxed players are holding over these 4 days. All you need to do is to turn up at the meeting location at the time specified and learn the secrets that will get you to 99. Make sure you keep checking the thread, as new sessions are being added all the time.
It's time to learn to skill like a pro.
Mod Mat K
Community Management
Elemental Workshop IvPosted by w13Tue, 01 Mar 2011 Delve deeper into the mysteries of the Elemental Workshop, as you discover The Book of the Elemental Gloves, which describes a machine that runs on cosmic energy. If you can figure out how to access this new area and solve the puzzle of how to get it working again, those gloves could be yours.
But why stop there? Why have one machine when you could have two? Figure out the cosmic machine and you may also discover a second book...and another infernal machine to go along with it. This second machine adds a bit of chaos to the proceedings; tame it and some snazzy new boots could be yours as well.
In discovering the new areas in Elemental Workshop IV, you’ll also get more of an insight into the workshop's history and Vitruvius's plight to restore his idiot apprentice, and discover that there could well be more than just machines down in the workshop’s depths...
Mod Dylan
RuneScape Content Developer
Where to start Elemental Workshop IV:
Search the bookcase on the ground floor of the Sorcerer’s Tower south of Seers’ Village.
Requirements to start Elemental Workshop IV:
39 Runecrafting
39 Thieving
40 Defence
41 Crafting
42 Smithing
Elemental Workshop III
In other news...
The Duel Arena challenge interface has a new ‘Previous options’ button, which sets every option to the same as what you’d chosen in your previous Duel – handy for a quick rematch. The interface has also been tweaked to warn players of options changing at the last minute, similar to how the trade interface screen works.
The açaí salesman at Musa Point has pack up his stall and gone back to his rainforest home. All açaí bowls have magically returned to him.
The Lobby has been updated to match the new stylings of the login screen.Behind The Scenes - MarchPosted by w13Tue, 01 Mar 2011 March kicks off with two workshops – first Elemental Workshop IV, soon followed by the Artisan’s Workshop, home of a long-awaited Smithing update. Then there’s Bonus XP, wealthier rings, uglier trolls and singing pirates. Oh, and Rabid Jack’s minions have a dastardly new plan in A Clockwork Syringe, a master level pirate quest.
Elemental Workshop IV
The first planned updated for March is the next quest in the Elemental Workshop series, and it’s totally cosmic. Well, perhaps not ‘totally’ cosmic...because it’s chaotic too! You see, Elemental Workshop IV will not only bring with it access to the cosmic machine, but the chaos machine as well, and you’ll have to solve the puzzle of how to get both of them working again.
Follow in Vitruvius’s footsteps and get these machines online, and you’ll soon be wearing the brand new rewards that come with it – this time in the form of elemental gloves and boots. The quest series’ story also starts to come more to the fore this time, as you’ll not only learn more about what happened to Vitruvius and his apprentice, you’ll also meet the series’ first proper character...
Artisan’s Workshop
The Smithing skill will then be next in line to receive its long-awaited update. Some industrious dwarves are preparing to set up shop with an Artisan’s Workshop in south-east Falador nearby the Mining Guild. These artisans aren’t the friendliest of dwarves, but they’re willing to open up their workshop to humans, providing new training opportunities, so long as you provide your own ores...
Dwarves are ever in need of new cart track to make repairs and expand their network, so, although it’s aimed at level 1-30 Smithing, everyone is free to lend a hand here. Life as a dwarf must also be fraught with danger, as there is also a constant demand for dwarven burial armour, the creation of which is taught within the workshop’s walls, which should prove useful for anyone from levels 30-70 Smithing. Parts of these two training methods are available to free-players, though members will be able to get more out of them.
Members then gain exclusive access to two further training methods: cannon repair and ceremonial swords. Aksel in the cannon repair room would have you believe that "working with these silver beauties" is reward enough, but it’s also a decent training method for smiths of level 40 and up. The real challenge for level 70+ smiths, though, is making ceremonial swords... It’s not for everyone, as it’s a fine and precise art, but those who can master it should earn more XP working on adamant ceremonial swords than they could bashing out adamant platebodies.
There’s all sorts going on in the workshop, so while you’re busy with one of the four main training methods, keep an eye out for other opportunities to gain favour with your surly, beard-covered artisan hosts. Rewards consist of small boosts and bonuses for training in the Artisan’s Workshop, and the option to 'bling' your dwarf multicannon.
Bonus XP Weekend
If you missed the announcement newspost, the next thing coming for members in March will be our third Bonus XP Weekend. The event will run from 12pm GMT (1pm CET) on Friday 11th March until the end of Sunday 13th March, and will follow the same format as the last one (a starting multiplier of 2.7x, which decrements every 30 minutes; Summoning capped at a rate of 1.1x). For and FAQ about the event, check out the Three Cheers blog, and if you’d like to discuss it on the forums, head on over to The Next Bonus XP Weekend thread.
Ring of Wealth Update
RoW, huh, what is it good for? That’s a question open for debate, but, further on in March, we’re aiming to add a few more pluses to the positives column. That’s right, everyone’s favourite enchanted dragonstone ring, the ring of wealth, is going to start to live up to its name a little better.
For starters, there will be messages that tell you when the ring has actually done something, so there’ll be no more guesswork. There will be slight increases to the chances of receiving rare drops from popular bosses, clue scrolls and unique Slayer drops. Also, it won’t just increase your chances of gaining an item from the so-called ‘rare drop table’, but will also increase the value of a handful of standard drops on many NPCs.
The ring will also be getting some very specific benefits for things such as Pyramid Plunder, Bork, Barrows and kingly implings. Finally, it will be getting a couple of handy teleport options, and will have teleport charges added to it, which you’ll be able to recharge much like you already can with other enchanted dragonstone jewellery.
Trolls and Trollheim Graphical Improvements
March also has some graphical updates in the pipeline – this time it’s the turn of the trolls. Some of the new designs were used for the troll characters in the recent King of the Dwarves quest, but the rest of the game’s trolls (and their mountainous home) will soon be getting the same rocky new look.
A Clockwork Syringe
Barrelchests! You scabbed Captain Donnie’s picket line and stitched up Mi-Gor’s harebrained scheme, so those two are teaming up with a third of Rabid Jack’s hench-captains – a mechanic who’s going to ‘fix the problems’ (and the problem is you!). They’ve got a plan so dastardly that they’re gonna get away with it too, unless some meddling adventurer cares to step in.
Prepare for what may be the craziest pirate quest yet with home insurance claims, a hazing interrogation, ‘long drops’, vengeful seagulls, Barrel Busters and a boatload of zombio-mechanical madness. (Note: no kittens were harmed in the development of this quest.) It will be the first quest with a Dungeoneering requirement (of level 50); other requirements include Construction, Defence, Slayer, Smithing , Summoning and Thieving at levels currently ranging from 60-76.
If it’s been a while since you last got down with your inner pirate, don’t get your shanties in a bunch – a new all-singing, all-rhyming character is being added to the game to give you a colourful ‘rum’-soaked rundown of your various tales from the high seas. Keep an eye out for Bard Roberts (and his critical chum, Stanky Morgan) showing up on Mos Le’Harmless later this month.
In other news...
Some of March’s other updates will include a Fremmenik longship’s worth of tiny tweaks and gameplay improvements to the Dungeoneering skill, and graphical improvements to Lumbridge Swamp, yaks and cows.
Have fun!
Mod Mark
RuneScape Lead Designer
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